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ArnieBoids
1.0.0
JOINT AI PROJECT
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This is the complete list of members for Game, including all inherited members.
| addBoidSwarm(sf::Vector2f const &pos, float amount, float radius) | Game | private |
| backdrop_ | Game | private |
| backSBuffer_ | Game | private |
| backSound_ | Game | private |
| bgMusic_ | Game | private |
| bullets_ | Game | private |
| camera_ | Game | private |
| clearLists() | Game | private |
| collisionSystem_ | Game | private |
| controlled_ | Game | private |
| controller_ | Game | private |
| draw() | Game | private |
| erasedSBuffer_ | Game | private |
| erasedSound_ | Game | private |
| fireBulletCallback_ | Game | private |
| Game(sf::RenderWindow &window, unsigned int timePerTick=16U) | Game | |
| gameBounds_ | Game | private |
| handleEvents() | Game | private |
| keyboard_ | Game | private |
| mineSBuffer_ | Game | private |
| mineSound_ | Game | private |
| particleSystem_ | Game | private |
| particleTexture_ | Game | private |
| pickups_ | Game | private |
| planSBuffer_ | Game | private |
| planSound_ | Game | private |
| playerDeath() | Game | private |
| reset() | Game | private |
| run() | Game | |
| ships_ | Game | private |
| spawnShipCallback_ | Game | private |
| tickClock_ | Game | private |
| timeOfLastTick_ | Game | private |
| timePerTick_ | Game | private |
| update() | Game | private |
| window_ | Game | private |
| wrap(sf::ConvexShape *cs) | Game | private |
| ~Game() | Game |