ArnieBoids  1.0.0
JOINT AI PROJECT
Missile Member List

This is the complete list of members for Missile, including all inherited members.

ACCELERATION_Missileprotected
active_Bulletprotected
Bullet(sf::Vector2f const &position, sf::Vector2f const &direction, const float speed=10.f)Bullet
connection_Missileprivate
damage_Bulletprotected
destructCallback_Missileprivate
ENEMY enum valueBullet
Faction enum nameBullet
faction_Bulletprotected
forward_Bulletprotected
getDamage() const Bullet
getFaction() const Bullet
isAccelerating_Missileprotected
isActive() const Bullet
lifeTime_Bulletprotected
MAX_SPEED_Missileprotected
Missile(thor::ParticleSystem &particleSystem, std::function< void()> destructCallback, const Ship *const target, sf::Vector2f const &position, sf::Vector2f const &direction, const float maxSpeed=4.f, const float acceleration=0.1f, const float turnSpeed=2.f)Missile
particleEmitter_Missileprotected
PLAYER enum valueBullet
setActive(bool active)Bullet
setFaction(Faction faction)Bullet
setForward(sf::Vector2f const &direction)Missile
speed_Bulletprotected
TARGET_Missileprotected
ticks_Bulletprotected
tickToSec(unsigned int ticks) const Bulletprotected
TURN_SPEED_Missileprotected
update() overrideMissilevirtual
updateParticleEmitter()Missileprotected
~Bullet()Bullet
~Missile()Missile