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ArnieBoids
1.0.0
JOINT AI PROJECT
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This is the complete list of members for Player, including all inherited members.
| accel_ | Ship | protected |
| addHealth(unsigned int health) | Ship | |
| brake() | Ship | |
| clampToMaxSpeed() | Ship | protected |
| coolDown_ | Ship | protected |
| debug_rect_ | Ship | |
| forward_ | Ship | protected |
| getForward() const | Ship | |
| getHealth() const | Ship | |
| getMaxHealth() const | Ship | |
| getRadarRange() const | Ship | |
| getVelocity() const | Ship | |
| health_ | Ship | protected |
| isDead() const | Ship | |
| MAX_HEALTH_ | Ship | protected |
| MAX_SPEED_ | Ship | protected |
| onCollide(Ship *other) override | Player | virtual |
| particleAngleVariance_ | Ship | protected |
| particleEmitter_ | Ship | protected |
| Player(thor::ParticleSystem &particleSystem, sf::Vector2f const &position, unsigned int maxHealth=10u) | Player | |
| radarRange_ | Ship | protected |
| refireTime_ | Ship | protected |
| setRadarRange(float range) | Ship | |
| Ship(thor::ParticleSystem &particleSystem, sf::Vector2f const &position, float maxSpeed, unsigned int health=1u) | Ship | |
| takeDamage(unsigned int amount=1u) | Ship | |
| thrust() | Ship | |
| thrust_ | Ship | protected |
| ticks_ | Ship | protected |
| tickToSec(unsigned int ticks) const | Ship | protected |
| trigger() | Ship | |
| turnLeft() | Ship | |
| turnRight() | Ship | |
| turnSpeed_ | Ship | protected |
| turnToward(sf::Vector2f const &direction) | Ship | |
| update() override | Player | virtual |
| updateParticleEmitter() | Ship | protectedvirtual |
| velocity_ | Ship | protected |
| ~Player() | Player | |
| ~Ship() | Ship |