ArnieBoids  1.0.0
JOINT AI PROJECT
Predator Member List

This is the complete list of members for Predator, including all inherited members.

accel_Shipprotected
addHealth(unsigned int health)Ship
alignment() const Predatorprivate
brake()Ship
clampToMaxSpeed()Shipprotected
cohesion() const Predatorprivate
coolDown_Shipprotected
debug_rect_Ship
fireCallback_Predatorprivate
flock() const Predatorprivate
flock_Predatorprivatestatic
forward_Shipprotected
getForward() const Ship
getHealth() const Ship
getMaxHealth() const Ship
getRadarRange() const Ship
getVelocity() const Ship
health_Shipprotected
isDead() const Ship
MAX_HEALTH_Shipprotected
MAX_SPEED_Shipprotected
onCollide(Ship *other) overridePredatorvirtual
particleAngleVariance_Shipprotected
particleEmitter_Shipprotected
Predator(thor::ParticleSystem &particleSystem, std::function< void(Bullet *)> const &fireCallback, sf::Vector2f position)Predator
prey_Predatorprivatestatic
radarRange_Shipprotected
refireTime_Shipprotected
separation() const Predatorprivate
setPrey(Ship *prey)Predatorstatic
setRadarRange(float range)Ship
Ship(thor::ParticleSystem &particleSystem, sf::Vector2f const &position, float maxSpeed, unsigned int health=1u)Ship
takeDamage(unsigned int amount=1u)Ship
thrust()Ship
thrust_Shipprotected
ticks_Shipprotected
tickToSec(unsigned int ticks) const Shipprotected
trigger()Ship
turnLeft()Ship
turnRight()Ship
turnSpeed_Shipprotected
turnToward(sf::Vector2f const &direction)Ship
update() overridePredatorvirtual
updateParticleEmitter()Shipprotectedvirtual
velocity_Shipprotected
~Predator()Predator
~Ship()Ship