ArnieBoids
1.0.0
JOINT AI PROJECT
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#include <Mothership.hpp>
Public Member Functions | |
Mothership (thor::ParticleSystem &particleSystem, std::function< void(Bullet *)> const &fireCallback, std::function< void(Ship *)> spawnCallback, sf::Vector2f position) | |
~Mothership () | |
void | update () override |
Hides sf::Shape::update() More... | |
void | onCollide (Ship *other) override |
Takes damage if the ship is a Player ship. More... | |
Public Member Functions inherited from Ship | |
Ship (thor::ParticleSystem &particleSystem, sf::Vector2f const &position, float maxSpeed, unsigned int health=1u) | |
~Ship () | |
void | takeDamage (unsigned int amount=1u) |
Reduces health by the specified amount. More... | |
bool | isDead () const |
Returns true if health is zero. More... | |
void | thrust () |
Apply acceleration in direction of forward vector. More... | |
void | brake () |
Apply deceleration if thrust is present. More... | |
void | turnLeft () |
Turn ship left. More... | |
void | turnRight () |
Turn ship right. More... | |
bool | trigger () |
Attempt to fire, returns success. More... | |
void | turnToward (sf::Vector2f const &direction) |
sf::Vector2f | getForward () const |
Returns forward direction of ship. More... | |
sf::Vector2f | getVelocity () const |
Returns velocity. More... | |
void | setRadarRange (float range) |
Radar radius accessors. More... | |
float | getRadarRange () const |
int | getHealth () const |
Health accessors. More... | |
void | addHealth (unsigned int health) |
unsigned int | getMaxHealth () const |
Static Public Member Functions | |
static void | setTarget (Ship *target) |
Sets the target for all motherships. More... | |
Protected Member Functions | |
void | updateParticleEmitter () override |
Protected Member Functions inherited from Ship | |
void | clampToMaxSpeed () |
Clamps the length of the velocity_ vector to MAX_SPEED_. More... | |
float | tickToSec (unsigned int ticks) const |
Ticks to seconds. More... | |
Private Types | |
enum | State { WANDER, EVADE } |
Private Member Functions | |
State | calculateState () const |
sf::Vector2f | evade () const |
sf::Vector2f | wander () |
void | fire () |
Tries to fire a missile toward target. Does nothing if max missiles already live. More... | |
void | missileDestructed () |
Decrements liveMissiles_. Called by Missile::destructCallback_. More... | |
sf::Vector2f | separation () const |
Keeps ships from piling on top of each other. More... | |
sf::Vector2f | cohesion () const |
Keeps the ship moving in the same direction as nearby flockmates. Finds the averagelocation of nearby flockmates and manipulates the steering force to move in that direction. More... | |
sf::Vector2f | alignment () const |
sf::Vector2f | flock () const |
Runs separation(), cohesion() and alignment(). Weights the results. More... | |
Private Attributes | |
thor::ParticleSystem & | particleSystem_ |
unsigned int | ticksSinceLastSpawn_ |
Number of calls to update since a Predator was spawned. More... | |
const unsigned int | ticksPerSpawn_ |
Amount of ticks that must go by before we will spawn a Predator. More... | |
std::function< void(Bullet *)> | fireBullet_ |
Method used to fire a bullet into the game world. More... | |
std::function< void(Ship *)> | spawnShip_ |
Method used to spawn a ship into the game world. More... | |
sf::Vector2f | wanderWaypoint_ |
Holds the vector generated by wander() More... | |
const unsigned int | MAX_LIVE_MISSILES |
The maximum number of missiles the ship can have live at a time. More... | |
unsigned int | liveMissiles_ |
The number of currently live missiles. More... | |
std::list< Mothership * > | flock_ |
A list of all other motherships. More... | |
Static Private Attributes | |
static Ship * | target_ = nullptr |
Target for all motherships. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ship | |
sf::RectangleShape | debug_rect_ |
Protected Attributes inherited from Ship | |
const float | MAX_SPEED_ |
Maximum length of velocity vector. More... | |
const unsigned int | MAX_HEALTH_ |
float | refireTime_ |
float | coolDown_ |
unsigned int | ticks_ |
sf::Vector2f | velocity_ |
Delta position per update. More... | |
sf::Vector2f | accel_ |
Delta velocity after update !velocity_ += accel_ in update! More... | |
int | health_ |
Current health. More... | |
sf::Vector2f | forward_ |
Unit vector for ship's heading. More... | |
float | thrust_ |
How fast the ship accelerates. More... | |
float | turnSpeed_ |
How fast (in degrees) the ship can turn. More... | |
float | radarRange_ |
Ship's radar radius. More... | |
thor::UniversalEmitter | particleEmitter_ |
Does nothing on it's own. Derived classes should play with this. More... | |
float | particleAngleVariance_ |
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private |
Mothership::Mothership | ( | thor::ParticleSystem & | particleSystem, |
std::function< void(Bullet *)> const & | fireCallback, | ||
std::function< void(Ship *)> | spawnCallback, | ||
sf::Vector2f | position | ||
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Mothership::~Mothership | ( | ) |
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Keeps the ship moving in the same direction as nearby flockmates. Finds the averagelocation of nearby flockmates and manipulates the steering force to move in that direction.
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Tries to fire a missile toward target. Does nothing if max missiles already live.
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Runs separation(), cohesion() and alignment(). Weights the results.
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Decrements liveMissiles_. Called by Missile::destructCallback_.
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Keeps ships from piling on top of each other.
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Sets the target for all motherships.
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overrideprotectedvirtual |
Reimplemented from Ship.
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Method used to fire a bullet into the game world.
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A list of all other motherships.
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The number of currently live missiles.
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The maximum number of missiles the ship can have live at a time.
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Method used to spawn a ship into the game world.
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Target for all motherships.
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Amount of ticks that must go by before we will spawn a Predator.
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Number of calls to update since a Predator was spawned.
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Holds the vector generated by wander()