ArnieBoids
1.0.0
JOINT AI PROJECT
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z
~
- a -
addBoidSwarm() :
Game
addHealth() :
Ship
alignment() :
Mothership
,
Predator
Asteroid() :
Asteroid
- b -
brake() :
Ship
Bullet() :
Bullet
- c -
calculateState() :
Mothership
Camera() :
Camera
Check() :
CollisionSystem
checkConnection() :
XController
checkDown() :
XController
checkDPadX() :
XController
checkDPadY() :
XController
checkHeld() :
XController
checkKeyDown() :
KeyInput
checkLeftHairTrigger() :
XController
checkLeftNeutral() :
XController
checkLeftTrigger() :
XController
checkLeftX() :
XController
checkLeftY() :
XController
checkPair() :
CollisionSystem
checkPressed() :
XController
checkReleased() :
XController
checkRightHairTrigger() :
XController
checkRightNeutral() :
XController
checkRightTrigger() :
XController
checkRightX() :
XController
checkRightY() :
XController
checkTimeHeld() :
XController
checkUp() :
XController
clampToMaxSpeed() :
Ship
clearLists() :
Game
clearTarget() :
Camera
cohesion() :
Mothership
,
Predator
CollisionSystem() :
CollisionSystem
- d -
draw() :
Game
,
TiledBackdrop
drawHUD() :
Camera
drawRadar() :
Camera
drawRadarObj() :
Camera
drawText() :
Camera
- e -
evade() :
Mothership
expand() :
TiledBackdrop
extrapolate() :
SwarmBoid
- f -
fire() :
Mothership
flock() :
Mothership
,
Predator
- g -
Game() :
Game
generateGeometry() :
Asteroid
genStars() :
TiledBackdrop
getAxies() :
CollisionSystem
getDamage() :
Bullet
getDeadzoneLX() :
XController
getDeadzoneLY() :
XController
getDeadzoneRX() :
XController
getDeadzoneRY() :
XController
getFaction() :
Bullet
getForward() :
Ship
getHealth() :
Ship
getMaxHealth() :
Ship
getOwner() :
Pickup
getPort() :
XController
getRadarRange() :
Ship
getTarget() :
Camera
getThresholdLT() :
XController
getThresholdRT() :
XController
getVelocity() :
Ship
getZoomPercent() :
Camera
- h -
handleEvents() :
Game
- i -
initButtons() :
XController
isActive() :
Bullet
,
Pickup
isDead() :
Ship
isKeyDown() :
KeyInput
isKeyPressed() :
KeyInput
isKeyReleased() :
KeyInput
isKeyUp() :
KeyInput
isOwned() :
Pickup
- k -
KeyInput() :
KeyInput
- l -
LenardJonesPotential() :
SwarmBoid
loadFont() :
Camera
- m -
Missile() :
Missile
missileDestructed() :
Mothership
Mothership() :
Mothership
move() :
Camera
moveReset() :
Camera
- o -
onCollide() :
Asteroid
,
Mothership
,
Player
,
Predator
,
Ship
,
SwarmBoid
- p -
Pickup() :
Pickup
Player() :
Player
playerDeath() :
Game
Predator() :
Predator
projectOntoAxis() :
CollisionSystem
- r -
reset() :
Game
run() :
Game
,
SplashScreen
- s -
separation() :
Mothership
,
Predator
setActive() :
Bullet
setDeadzoneLX() :
XController
setDeadzoneLY() :
XController
setDeadzoneRX() :
XController
setDeadzoneRY() :
XController
setFaction() :
Bullet
setForward() :
Missile
setPrey() :
Predator
setRadarRange() :
Ship
setShape() :
Pickup
setSwarmTarget() :
SwarmBoid
setTarget() :
Camera
,
Mothership
setThresholdLT() :
XController
setThresholdRT() :
XController
Ship() :
Ship
SplashScreen() :
SplashScreen
Star() :
Star
swarm() :
SwarmBoid
SwarmBoid() :
SwarmBoid
- t -
take() :
Pickup
takeDamage() :
Ship
thrust() :
Ship
tickToSec() :
Bullet
,
Pickup
,
Ship
TiledBackdrop() :
TiledBackdrop
translateVector() :
Camera
trigger() :
Ship
turnLeft() :
Ship
turnRight() :
Ship
turnToward() :
Ship
- u -
update() :
Asteroid
,
Bullet
,
Camera
,
Game
,
KeyInput
,
Missile
,
Mothership
,
Pickup
,
Player
,
Predator
,
Ship
,
SwarmBoid
,
XController
updateParticleEmitter() :
Missile
,
Mothership
,
Ship
- w -
wander() :
Mothership
wasPickedUpLastTick() :
Pickup
worldToRadar() :
Camera
wrap() :
Game
- x -
XController() :
XController
- z -
zoomIn() :
Camera
zoomOut() :
Camera
zoomReset() :
Camera
zoomSet() :
Camera
- ~ -
~Asteroid() :
Asteroid
~Bullet() :
Bullet
~CollisionSystem() :
CollisionSystem
~Game() :
Game
~Missile() :
Missile
~Mothership() :
Mothership
~Player() :
Player
~Predator() :
Predator
~Ship() :
Ship
~SplashScreen() :
SplashScreen
~SwarmBoid() :
SwarmBoid
~TiledBackdrop() :
TiledBackdrop
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