ArnieBoids
1.0.0
JOINT AI PROJECT
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Enumerations
Enumerator
a
b
c
d
e
f
g
h
i
k
l
m
o
p
r
s
t
v
w
z
- a -
accel_ :
Ship
ACCELERATION_ :
Missile
active_ :
Bullet
- b -
backdrop_ :
Game
backSBuffer_ :
Game
backSound_ :
Game
bgMusic_ :
Game
bullets_ :
CollisionSystem
,
Game
- c -
camera_ :
Game
collisionSystem_ :
Game
connection_ :
Missile
,
Ship
controlled_ :
Game
controller_ :
Game
controllerId_ :
XController
coolDown_ :
Ship
curKeys_ :
KeyInput
curState_ :
XController
- d -
damage_ :
Bullet
DEADZONE_MAX :
XController
deadzoneLX_ :
XController
deadzoneLY_ :
XController
deadzoneRX_ :
XController
deadzoneRY_ :
XController
debug_rect_ :
Ship
destructCallback_ :
Missile
DISCONNECTED :
XController
- e -
erasedSBuffer_ :
Game
erasedSound_ :
Game
- f -
faction_ :
Bullet
fireBullet_ :
Mothership
fireBulletCallback_ :
Game
fireCallback_ :
Predator
flock_ :
Mothership
,
Predator
font_ :
Camera
forward_ :
Bullet
,
Ship
- g -
gameBounds_ :
Game
- h -
health_ :
Ship
heldTimes_ :
XController
- i -
isAccelerating_ :
Missile
- k -
keyboard_ :
Game
- l -
leftTrigger_ :
XController
leftX_ :
XController
leftY_ :
XController
lifeTime_ :
Bullet
liveMissiles_ :
Mothership
- m -
MAX_HEALTH_ :
Ship
MAX_LIVE_MISSILES :
Mothership
MAX_SPEED_ :
Missile
,
Ship
mineSBuffer_ :
Game
mineSound_ :
Game
move_ :
Camera
- o -
owner_ :
Pickup
- p -
particleAngleVariance_ :
Ship
particleEmitter_ :
Missile
,
Ship
particleSystem_ :
Game
,
Mothership
particleTexture_ :
Game
pickedUp_ :
Pickup
pickups_ :
CollisionSystem
,
Game
planSBuffer_ :
Game
planSound_ :
Game
prey_ :
Predator
prvKeys_ :
KeyInput
prvState_ :
XController
- r -
radarPos_ :
Camera
radarRange_ :
Ship
radarSize_ :
Camera
refireTime_ :
Ship
rentrg_ :
Camera
rightTrigger_ :
XController
rightX_ :
XController
rightY_ :
XController
rotationSpeed_ :
Asteroid
- s -
screenSize_ :
Camera
shieldTime_ :
Pickup
shieldTimeTotal_ :
Pickup
ships_ :
CollisionSystem
,
Game
spawnShip_ :
Mothership
spawnShipCallback_ :
Game
speed_ :
Bullet
sprite_ :
TiledBackdrop
STICK_MAX :
XController
swarm_ :
SwarmBoid
swarmTarget_ :
SwarmBoid
swarmThresholdRadius_ :
SwarmBoid
- t -
takeTick_ :
Pickup
target_ :
Camera
TARGET_ :
Missile
target_ :
Mothership
text_ :
Camera
texture_ :
TiledBackdrop
THRESHOLD_MAX :
XController
thresholdLT_ :
XController
thresholdRT_ :
XController
thrust_ :
Ship
tickClock_ :
Game
ticks_ :
Bullet
,
Pickup
,
Ship
ticksPerSpawn_ :
Mothership
ticksSinceLastSpawn_ :
Mothership
timeOfLastTick_ :
Game
timePerTick_ :
Game
TRIGGER_MAX :
XController
TURN_SPEED_ :
Missile
turnSpeed_ :
Ship
- v -
value_ :
Pickup
velocity_ :
Ship
- w -
wanderWaypoint_ :
Mothership
window_ :
Game
- z -
zoomFactor_ :
Camera
zoomStep_ :
Camera
Generated by
1.8.10